<?xml version="1.0" encoding="UTF-8"?>
<doi_batch version="4.3.0" xmlns="http://www.crossref.org/doi_resources_schema/4.3.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.crossref.org/doi_resources_schema/4.3.0 http://www.crossref.org/schema/deposit/doi_resources4.3.0.xsd">
<head>
<doi_batch_id>51783857-3f75-4640-8c57-e7d67f96a3b4</doi_batch_id>
<depositor>
<name>beie</name>
<email_address>director@blueeyesintelligence.org</email_address>
</depositor>
</head>
<body>
<doi_citations>
<doi>10.35940/ijrte.B7802.0712223</doi>
<citation_list><citation key="ref0"><doi>10.1109/38.963459</doi><unstructured_citation>Azuma, R., Baillot, Y., Behringer, R., &amp; Feiner, S., Computer Graphics and Applications. IEEE, Recent advances in augmented reality,(2001). [CrossRef]</unstructured_citation></citation><citation key="ref1"><doi>10.1147/JRD.2013.2240732</doi><unstructured_citation>Gattiker, F. H. Gebara, H. P. Hofstee, J. D. Hayes, and A. Hylick, Big data text-oriented benchmark creation for Hadoop, IBM Journal of Research &amp; Development, (2013). [CrossRef]</unstructured_citation></citation><citation key="ref2"><doi>10.1109/MCG.2005.139</doi><unstructured_citation>Hughes, C. E., Stapleton, C. B., Hughes, D. E., &amp; Smith, E. M. Mixed reality in education, entertainment, and training. IEEE computer graphics and applications, (2005). [CrossRef]</unstructured_citation></citation><citation key="ref3"><unstructured_citation>Jagadeesh Kengam, Artificial intelligence in education, Research gate, (2020).</unstructured_citation></citation><citation key="ref4"><unstructured_citation>Knierim, P., Kosch, T., Hoppe, M. &amp; Schmidt, A., Challenges and Opportunities of Mixed Reality Systems in Education. In: Dachselt, R. &amp; Weber, G. (Hrsg.), Mensch and Computer, Workshopband, (2018).</unstructured_citation></citation><citation key="ref5"><doi>10.1155/2021/5553211</doi><unstructured_citation>Liangfu Jiang, Virtual Reality Action Interactive Teaching Artificial Intelligence Education System, Hindawi, Complexity, (2021). [CrossRef]</unstructured_citation></citation><citation key="ref6"><doi>10.3390/educsci10090225</doi><unstructured_citation>Mariana-Daniela Gonzalez-Zamar and Emilio Abad-Segura, Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education, Education sciences, (2020). [CrossRef]</unstructured_citation></citation><citation key="ref7"><doi>10.1016/j.sbspro.2012.06.654</doi><unstructured_citation>Mehmet Kesim and Yasin Ozarslan, Augmented Reality in Education: Current Technologies and the Potential for Education, Procedia - Social and Behavioral Sciences,(2012). [CrossRef]</unstructured_citation></citation><citation key="ref8"><unstructured_citation>Sayed Fayaz Ahmad , Mohd. Khairil Rahmat, Muhammad Shujaat Mubarik, Muhammad Mansoor Alam and Syed Irfan Hyder, (2021), Artificial Intelligence and Its Role in Education, Sustainability, MDPI, (2012).</unstructured_citation></citation><citation key="ref9"><unstructured_citation>Steven M. LaValle, Virtual Reality, Cambridge University press, pp.7 -10, (2019).</unstructured_citation></citation><citation key="ref10"><doi>10.4301/S1807-1775201815004</doi><unstructured_citation>Sunil Kumar Srivastava, Artificial intelligence: way forward for India, Journal of Information Systems and Technology Management - Jistem USP, (2018). [CrossRef]</unstructured_citation></citation><citation key="ref11"><doi>10.1109/TLT.2013.37</doi><unstructured_citation>Santos, M. E. C., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., &amp; Kato, H. Augmented reality learning experiences: Survey of prototype design and evaluation. IEEE Transactions on Learning Technologies, (2014). [CrossRef]</unstructured_citation></citation><citation key="ref12"><doi>10.1109/CCUBE53681.2021.9702735</doi><unstructured_citation>Viraktamath, S. V, Sajjanar, T. P, Angadi A. A., Nabhapur S. S. and Sunanda G., The Impact of Mixed Reality in Education System-the Classroom Environment, International Conference on Circuits, Controls and Communications (CCUBE), 2021. [CrossRef]</unstructured_citation></citation></citation_list>
</doi_citations>
</body>
</doi_batch>
