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Virtual Reality based Classroom
Ashu Sharma1, Ayush Arora2, Charchit Tyagi3, Dhananjay Kumar4

1Mr. Ashu Sharma, Pursuing B. tech, VR Based Department of Computer Science & Engineering, India.
2Mr. Charchit Tyagi, Pursuing B. tech, VR Based Department of Computer Science & Engineering, India.
3Mr. Dhananjay Kumar, Pursuing B. tech, VR Based Department of Computer Science & Engineering, India.
4Mr. Ayush Arora, Pursuing B. tech, VR Based Department of Computer Science & Engineering, India. 

Manuscript received on April 30, 2020. | Revised Manuscript received on May 06, 2020. | Manuscript published on May 30, 2020. | PP: 1439-1443 | Volume-9 Issue-1, May 2020. | Retrieval Number: F9814038620/2020©BEIESP | DOI: 10.35940/ijrte.F9814.059120
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: In today’s world, we come across a number of technologies. We have acquired majorities of technology as we come across them. In the same way, Virtual reality is also a computer-based technology that accumulates various input and output devices by allowing the user to interact and experience with the virtual environment which seems to be real but not reel. After taking inspiration from the technology, we are eager to present Virtual Reality based Classroom. In this virtual classroom, the user can do all the things as done in the real classroom. Virtual Reality Based classroom will be working for the user like it stimulate the reality of its presence. The user’s will be present physically via VR device with all other users to interact. When users will mount the VR device on their head, they will be redirected to their default dashboard (3D environment, which will be customizable) which will be constituting of different menu and that will be controlled via Pensil (3d mouse, used for interaction in the virtual world). When user will be online via server connection, then the connected users will be notified and hence, they all will be presented in a particular environment which will be different and all of them will be present their physically (their avatar). The designing will be done according to the requirements of the users. This will be the future of education that will mainly erase the problems of the student comprising distance learning, economical and deprivation of the practical aspect of knowledge.
Keywords: Education, Hardware, Virtual classroom, Virtual Reality.
Scope of the Article: Virtual Reality