Para ESSU Game using Performant Internet-of-Things (IoT)
Dexter James Coles1, Arvin Anthony S. Araneta2, Charito B. Lacasa3, Renato A. Padullo4, Antonio C. Pelicano5
1Dexter James Coles*, BS Computer Science, College of Information & Communication Technology, Eastern Samar State University – Salcedo Campus, Salcedo, Eastern Samar, Philippines
2Dr. Arvin Anthony S. Araneta, Assistant Professor III, College of Information & Communication Technology, Eastern Samar State University – Salcedo Campus, Salcedo, Eastern Samar, Philippines.
3Prof. Charito B. Lacasa, Assistant Professor II, College of Information & Communication Technology, Eastern Samar State University – Salcedo Campus, Salcedo, Eastern Samar, Philippines.
4Prof. Renato A. Padullo, Assistant Professor II, College of Information & Communication Technology, Eastern Samar State University – Salcedo Campus, Salcedo, Eastern Samar, Philippines.
5Dr. Antonio C. Pelicano, Assistant Professor II, College of Information & Communication Technology, Eastern Samar State University – Salcedo Campus, Salcedo, Eastern Samar, Philippines.
Manuscript received on February 02, 2020. | Revised Manuscript received on February 10, 2020. | Manuscript published on March 30, 2020. | PP: 971-975 | Volume-8 Issue-6, March 2020. | Retrieval Number: F7482038620/2020©BEIESP | DOI: 10.35940/ijrte.F7482.038620
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Eastern Samar State University Salcedo Campus envisions to be an academic paradise in this side of the country. Like any organization it encounters environmental problems like improper garbage disposal. It aimed to design and develop and test a Para ESSU game. A waterfall model of software development was utilized on the creation of the game. Planning, conceptualization and data gathering were the activities in designing, interface design and coding followed to insure the system’s functionality. The game was evaluated using the ISO 9126-1 Quality Model and System Usability Scale (SUS) to show that the game was technically and operationally effective. Every after testing the game was updated to conform to the suggestions made by the evaluators. Results showed that the game can now be utilized and ready for deployment. SUS showed high scale which means that first time user can play the game without any demonstration and guidance. Further studies must be directed to add details not specified in the game and to further enhance its structure.
Keywords: Game Development, Global Positioning System (GPS), Internet-of-Things (IoT)
Scope of the Article: Cyber Physical Systems (CPS).