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A Model of Factors Influencing E-learning Usability in Toastmasters International
Ayu Ratna Lalitya Sudjana1, Sfenrianto2

1Ayu Ratna Lalitya Sudjana, Information Systems Management Department, BINUS Graduate Program-Master of Information Systems Management, Bina Nusantara University, Jakarta, Indonesia, Jakarta, Indonesia.
2Sfenrianto*, Information Systems Management Department, BINUS Graduate Program-Master of Information Systems Management, Bina Nusantara University, Jakarta, Indonesia, Jakarta, Indonesia.
Manuscript received on February 12, 2020. | Revised Manuscript received on February 21, 2020. | Manuscript published on March 30, 2020. | PP: 327-332 | Volume-8 Issue-6, March 2020. | Retrieval Number: F7170038620/2020©BEIESP | DOI: 10.35940/ijrte.F7170.038620

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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: E-Learning has become the latest teaching methods and slowly began to be implemented in various institutions in all corners of the world. Judging from its profits, E-Learning can be accessed by everyone using the internet, the material is instantly available and accessible online, saving the cost of study materials and no need to pay the shipping costs. It is becoming one of the factors that reinforce the use of E-Learning in Toastmasters International institution. The research will focus on proposed a model of factors influencing E-learning usability in Toastmasters International. The model will use based on if the following four factors namely Learning habits, User Satisfaction, Loyalty User, and Ease of User Interface has Usability effect on E-Learning in Toastmasters International. The results of this study suggest that four of these factors affect the usefulness of e-Learning. Therefore, the results of these recommendations will be recommended to the Toastmasters International for the development of E-Learning do better in the future.
Keywords: E-learning, learning habits, user satisfaction, user loyalty, ease of user interface, e-learning usability.
Scope of the Article: E-governance, E-Commerce, E-business, E-Learning.