Researchon Consideration Enhancement System Utilizing Virtual Reality and EEG Biofeedback
R. Vasuki1, R. Kishore Kanna2, T. Manoj Prasath3, S. Geetha4
1Dr. R. Vasuki, Department of Biomedical Engineering, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
2R. Kishore Kanna, Department of Biomedical Engineering, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
3T. Manoj Prasath, Department of Biomedical Engineering, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
4S. Geetha, Department of Biomedical Engineering, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
Manuscript received on 23 August 2019 | Revised Manuscript received on 11 September 2019 | Manuscript Published on 17 September 2019 | PP: 1719-1722 | Volume-8 Issue-2S8 August 2019 | Retrieval Number: B11410882S819/2019©BEIESP | DOI: 10.35940/ijrte.B1141.0882S819
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: The ongoing increment in PC utilization in prescription and recovery has changed the manner in which medicinal services is conveyed. Computer generated Reality innovation gives explicit boosts that can be utilized in evacuating diversions and giving situations that stand out enough to be noticed and expanding their capacity to think. What’s more, Virtual Reality innovation can hold a patient’s consideration for a more extended timeframe than different strategies can, in light of the fact that VR is vivid, intelligent and imaginal. In light of these perspectives, we created Attention Enhancement System (AES) utilizing Virtual Reality innovation and EEG biofeedback for evaluating furthermore, regarding ADHD youngsters just as expanding the capacity to focus of kids who have consideration trouble.
Keywords: Utilizing Virtual Reality System Bio Medicinal.
Scope of the Article: Virtual Reality