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An Research of Gamification Impact in Learning Mathematics
N. H. Z. Abidin1, S. Ahmad2, M. A. Kardri3, N. L. Saad4

1N. H. Z. Abidin, Department of Mathematical Computer Sciences, Universiti Teknologi MARA, Perak Branch, Tapah Campus, Tapah Road, Perak, Malaysia.
2S. Ahmad, Department of Computer Mathematical Sciences, Universiti Teknologi MARA, Perak Branch, Tapah Campus, Tapah Road, Perak, Malaysia.
3M. A. Kardri, Department of Mathematical Computer Sciences, Universiti Teknologi MARA, Perak Branch, Tapah Campus, Tapah Road, Perak, Malaysia.
4N. L. Saad, Department of Computer Science and Mathematical Sciences, Universiti Teknologi MARA, Perak Branch, Tapah Campus, Tapah Road, Perak, Malaysia.
Manuscript received on 11 October 2019 | Revised Manuscript received on 20 October 2019 | Manuscript Published on 02 November 2019 | PP: 646-650 | Volume-8 Issue-2S11 September 2019 | Retrieval Number: B11010982S1119/2019©BEIESP | DOI: 10.35940/ijrte.B1101.0982S1119
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Interactive teaching has become a trend since digital technology is more update nowadays. Educators need to upgrade their style of teaching by integrating technology in their conventional teaching. It is important to create a more motivated and fun lesson for the student, especially when teaching Mathematics. Even Mathematics is important; some may have difficulty learning it. One of the alternative methods used to solve the problems in teaching mathematics is a game-based learning instrument. A game-based learning on indices and logarithm have been developed and introduced to a group of undergraduate students. The game development framework is explained thoroughly step by step. This paper presents the gamification impact on learning indices and logarithm where the empirical data was obtained from the gamified and control group. The student’s perception is also supported by an assessment done on the Mathematics topic.
Keywords: Gamification, Interactive, Mathematics, Perception.
Scope of the Article: Learning Software Design Engineering