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Development of Self-Explanation Prompt in i-Fractions
Ummu Husna Azizan1, Nor Zuhaidah Mohamed Zain Shamsul Arrieya Ariffin2

1Ummu Husna Azizan, Faculty of Arts, Computing and Creative Industry, Sultan Idris Education University, PO Box Tanjong Malim, Perak, Malaysia.
2Nor Zuhaidah Mohamed Zain Shamsul Arrieya Ariffin, Faculty of Arts, Computing and Creative Industry, Sultan Idris Education University, PO Box TanjongMalim, Perak, Malaysia.
Manuscript received on 28 June 2019 | Revised Manuscript received on 16 July 2019 | Manuscript Published on 26 July 2019 | PP: 449-452 | Volume-8 Issue-2S2 July 2019 | Retrieval Number: B10710782S219/2019©BEIESP | DOI: 10.35940/ijrte.B1071.0782S219
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: The purpose of this study is to design a self-explanation prompts or help element in iFractions educational game software. The self-explanation prompts was developed using the cartoon concept. In the previous research students who used the self-explanation prompts showed significantly better achievements. Students who used iFractions with self-explanation prompts found that it has helped them make the fractions abstract concept concrete and facilitate the proper construction of fractions schema. Therefore, the design of any educational software must be constructive in parallel with the combination of scaffolding element which is the self- explanation prompts.
Keywords: Self- Explanation Prompts; Cartoon Concept; Fractions.
Scope of the Article: Self-Organizing Networks and Networked Systems