Learning Model Developing of Basic Technique for Three-Dimensional Table Tennis Punch Drive for Beginner Players
Samsuddin Siregar1, Firmasnyah Dlis2, Achmad Sofyan Hanif3, James Tangkudung4, Nofimarlina Siregar5
1Samsuddin Siregar, Postgraduate, Department of Health and Recreation Physical Education, Universitas Negeri Medan, NorthSumatera, Indonesia.
2Firmasnyah Dlis, Professor, Department of Physical Education, Postgraduate Program, Jakarta State University, Indonesia.
3Achmad Sofyan Hanif, Professor, Department of Physical Education, Postgraduate Program, Jakarta State University, Indonesia.
4James Tangkudung, Professor, Department of Physical Education, Postgraduate Program, Jakarta State University, Indonesia.
5Nofimarlina Siregar, Lecture, Department of Physical Education, Postgraduate Program, Jakarta State University, Indonesia.
Manuscript received on 15 October 2019 | Revised Manuscript received on 21 October 2019 | Manuscript Published on 02 November 2019 | PP: 38-43 | Volume-8 Issue-2S9 September 2019 | Retrieval Number: B10090982S919/2019©BEIESP | DOI: 10.35940/ijrte.B1009.0982S919
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: This study aims to develop a learning model of three-dimensional table tennis-based basic drive punch techniques in beginner players, obtain information on the effectiveness of the three-dimensional basis-based learning drive technique models in improving basic skills of beginner player drive punch techniques. This study is research and development using the Borg and Gall (2007) model which consists of ten steps, namely (1) Research and information collection, (2) Planning, (3) Preliminary from of product, (4) Preliminary field testing, (5 ) Main product revision (6) Main field testing, (7) Operation product revision, (8) Operational field testing, (9) Revision product, (10) Dissemination and implementation. The sample in this study was students of the Physical Education and Recreation Education Study Program. The instruments used questionnaires, documentation, tests and assessment sheets. Then the effectiveness test is carried out using a before-after experimental design (one-group pre-test and post-test design). The research result is the compilation of a book on the basic three-dimensional table tennis drive learning technique for beginner players. This product was developed based on evaluation and advice from experts which included three table tennis learning experts, one media expert and two motor experts. The evaluation results of the experts stated that the model developed was suitable for use by novice players. Then the results of the small group trial stated that the product developed could be applied by students but still being improved and needed to be tested in large groups. The results of a large group trial stated that the product developed was able to be carried out well by students without repeated explanation. The results of the effectiveness test showed that drive learning by using a three-dimensional based learning model was significantly better than learning table tennis by using a conventional model to improve the basic technical skills of beginner player drives.
Keywords: Development, Drive, Learning Model, Table Tennis, Three-Dimensional.
Scope of the Article: Bio-Science and Bio-Technology