Heuristics Evaluation Aspects for Mobile Game Based Learning
Syamsul Bahrin Zaibon1, Gloria ChristmadreaEka Putri2
1Syamsul Bahrin Zaibon, School of Creative Industry Management & Performing Arts, Universiti Utara Malaysia.
2Gloria ChristmadreaEka Putri, School of Creative Industry Management & Performing Arts, Universiti Utara Malaysia.
Manuscript received on 24 March 2019 | Revised Manuscript received on 03 April 2019 | Manuscript Published on 27 April 2019 | PP: 146-151 | Volume-7 Issue-6S2 April 2019 | Retrieval Number: F10220476S219/2019©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: As the use of mobile game based learning are increasing, it is essential to establish an evaluation tool as one of the important and crucial phases during development process. A comprehensive evaluation tool can help game developer to ensure the game’s contribution to the learning process, as well as user’s enjoyment. Usability heuristics method is a commonly used tool to evaluate game since this method can provide some benefits such as cheap, fast, easy to use, and can be done in early stage of designing the interface of a system. Usability heuristics is basically conducted by some usability experts, who assess the user interface of a system using a set of usability principles. However, most of the existing heuristics evaluations do not cover all aspects of MGBL in details, which is important to facilitate the developer to assess MGBL properly. In view of this, this paper presents a literature review on existing heuristics evaluation related to MGBL. It involves five different studies by other researchers. Later, this paper focuses on proposing heuristics that influence both game design and pedagogical aspects in evaluating MGBL. The results show five heuristics aspects that can be used to evaluate MGBL, such as Game Play, Game Usability, Mobility, Pedagogical, and Content.
Keywords: Heuristics Evaluation; Usability Heuristics; Mobile Game-based Learning.
Scope of the Article: Mobile and Ubiquitous Networking