User-defined Gestures for Virtual Heritage in Three-Dimensional User Interface: Motion Gestures
Normala Rahim1, Tengku Siti Meriam Tengku Wook2, Nor Azan Mat Zin3
1Normala Rahim, Fakulti Informatik & Komputeran, Universiti Sultan Zainal Abidin.
2Tengku Siti Meriam Tengku Wook, Fakulti Teknologi & Sains Maklumat, Universiti Kebangsaan Malaysia.
3Nor Azan Mat Zin, Fakulti Teknologi & Sains Maklumat, Universiti Kebangsaan Malaysia.
Manuscript received on 24 March 2019 | Revised Manuscript received on 03 April 2019 | Manuscript Published on 27 April 2019 | PP: 85-92 | Volume-7 Issue-6S2 April 2019 | Retrieval Number: F10140476S219/2019©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Natural User Interface (NUI) is the 4th paradigm in the user interface after Command Based Line (CBL), Graphic User Interface (GUI) and Windows, Icon, Menu &Pointer (WIMP). NUI allows users to make movements and displays on the virtual world resembling human movements in the real world. There are two components in NUI: surface gestures and motion gestures. Device development in surface gestures involves input in touch (taps, swipes, press and drag) and motion gestures (hand, arm, eye, body and head). Hand-tracking technology has been widely used in the field of Virtual Reality (VR).It allows users to use hand gestures to interact with the virtual environment. Research on acquiring the hand gestures of real user’s needs is still lacking and so is the implementation. This paper presents results of a guessability study of actual user hand-gesture movements in command development for virtual heritage. A total 312 gestures were obtained from 13 respondents for 24 selected tasks. This study proposes a list of specific gestures set by the actual users. The implication from the study is relevant to the design of hand gestures for virtual heritage interactions.
Keywords: Human Computer Interaction; Natural User Interface; Virtual Heritage; Gestures-based Interaction; Guessability.
Scope of the Article: Virtual Reality