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A Design Prototypic Sarcastic Gadget Technology for Perceptual Disabilities
S.R. Aarthi Avanthiga1, V. Balaji2

1S.R.Aarthi Avanthiga, Research Scholar, Himalayan University, Lord Ayyappa Institute of  Technology, (Tamil Nadu), India.
2Dr. V. Balaji, M.E., Ph.D Research scholar, Principal Himalayan University Lord Ayyappa Institute of  Technology, (Tamil Nadu), India.

Manuscript received on 20 January 2014 | Revised Manuscript received on 25 January 2014 | Manuscript published on 30 January 2014 | PP: 81-85 | Volume-2 Issue-6, January 2014 | Retrieval Number: F0940012614/2014©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Although embedded computing technology is widely used today in many safety-critical applications, yet there is a need for future scope and development. So researchers have only begun to explore its potential. As more common items corresponding to embedded systems such as washing machines and ATM machine etc incorporate embedded processing capability, the number of such systems could grow exponentially. However, unlike purely digital technologies, embedded systems are limited by more than our imagination. In 2006, Carnegie Mellon University’s Priya Narasimhan launched a group effort to develop Trinetra (www.ece.cmu.edu/~trinetra), a systemthat lets blind persons selfidentify items in a grocery store using a “third eye”—a smart phone and inexpensive off-the-shelf embedded devices. In this scenario, they’re also limited by the physical components used to perform its parameter up to the mark—considering theiraccuracy, size, weight, processing speed, and power requirements etc. Nevertheless, current trends favour the widespread deployment of embedded devices in the future. Human’s basic requirement is cultivated eventually. For example Cell phones which permeate society, in processing and communication platform fast approaching ubiquity. And many different market sectors, which start from game developers to the military application, with adequate motivation, create and refine new cognitive aspects, ensuring the availability of adequate R&D resources. One of the many areas in which embedded systems show great promise is gadget technologies, which address the special needs of those with impairments. Hence its necessary to built a grocery an embedded device. Prototypic sarcastic gadget which is a glove or hand shape material that can recognize basic hand gestures and convert them into speech using low-cost.
Keywords: ATM, R&D

Scope of the Article: Energy Efficient Building Technology