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Brain Waves Computation using ML in Gaming Consoles
A.Basi Reddy1, Agarala Jyothsna2, R.Swathi3, B.Surendra Reddy4
1A.Basi Reddy, Assistant Professor, Dept. of CSE, S V College of Engineering, Tirupati, India.
2Agarala Jyothsna, Assistant Professor, Dept. of MCA, S V College of Engineering, Tirupati, India.
3Dr.R.Swathi, Associate Professor, Dept. of CSE, S V College of Engineering, Tirupati, India.
4B.Surendra Reddy, Assistant Professor, Dept. of CSE, S V College of Engineering, Tirupati, India. 

Manuscript received on November 12, 2019. | Revised Manuscript received on November 23, 2019. | Manuscript published on 30 November, 2019. | PP: 8282-8285 | Volume-8 Issue-4, November 2019. | Retrieval Number: D8967118419/2019©BEIESP | DOI: 10.35940/ijrte.D8967.118419

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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: ENCEPHALON ELECTRONIC BRAIN COMPUTING(EEBC) is a solution for a newer approach of establishing communication with the system and invasively controls devices by the user with his/her capabilities. BCI is a framework that does not stress physical activity, In fact develops a regulation by corroborating contact with human brain waves and takes these waves as commands to perform operations in system by using the method EEG (electroencephalogram) cap. Moreover, BCI terminology is suitable for substantiate involutions in hospital field, gaming field and fields capable in usage of brain waves. Physically disabled people with loss of functioning in muscular activity exhibit to use BCI technology to perform commands in gaming origins and evince in other basis of respective fields.
Keywords: EEG (electroencephalogram), Gaming Gadgets, BCI (Brain Computer Interface).
Scope of the Article: Human Computer Interactions.