Thy Ensemble: A Virtual Dressing Room for E-shopping using Augmented Reality
A. A. Shaikh1, P. S. Shinde2, S. R. Singh3, S. Chandra4, R. A. Khan5
1Aleeza Shaikh, Department of Computer, Modern Education Society College of Engineering, Savitribai Phule Pune University, Pune, (Maharashtra), India.
2Prashant Shinde, Department of Computer, Modern Education Society College of Engineering, Savitribai Phule Pune University, Pune, (Maharashtra), India.
3Sandeep Singh, Department of Computer, Modern Education Society College of Engineering, Savitribai Phule Pune University, Pune, (Maharashtra), India.
4Swapnil Chandra, Department of Computer, Modern Education Society College of Engineering, Savitribai Phule Pune University, Pune, (Maharashtra), India.
5Rubeena A. Khan, Department of Computer, Modern Education Society College of Engineering, Savitribai Phule Pune University, Pune, (Maharashtra), India.
Manuscript received on 23 May 2015 | Revised Manuscript received on 30 May 2015 | Manuscript published on 30 May 2015 | PP: 36-40 | Volume-4 Issue-2, May 2015 | Retrieval Number: B1410054215©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: Augmented Reality combined with new algorithms and social media technologies have started a revolutionary shift away from the classic desktop paradigm and into the direction of intuitive, “natural interaction” where people interface with the technological world through hand gestures, speech and body language. The virtual dressing room will make use of Human Computer Interface and Augmented Reality and it will be used for online shopping. This will facilitate the shopping experience by letting customers to try-on the apparels without being physically present in the retail shop. These platforms are not only powerful decision tools for the on-line shopper, but also contribute to the fun factor of in-store shopping. The system gets the data of custom body sizes to construct virtual fitting model through photos already uploaded. The model then tries on different costumes and the system shows the fitting effect. Augmented Reality virtual dressing room works by superimposing the model or picture of a garment or accessory within the live video feed of the customer. In addition, omnipresent social networking features allow sending photos or videos of the shopper wearing the apparel for quick feedback. The proposed project can achieve real-time, high-fidelity cloth simulation and provide encouraging online virtual fitting experiences.
Keyword: Augmented Reality, Superimposition, Computer Vision, Gesture recognition, Human-Computer Interaction, Motion tracking.
Scope of the Article: Computer Science and Its Applications