Implementation of Virtual Reality in Serious Gaming – War Simulation
S. Ramachandran1, Rabiyathul Basariya2
1S. Ramachandran, Research Scholar, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
2S. Rabiyathul Basariya, Research Supervisor, Associate Professor, Department of Commerce & Business Administration, Bharath Institute of Higher Education and Research, Chennai (Tamil Nadu), India.
Manuscript received on 16 July 2019 | Revised Manuscript received on 12 August 2019 | Manuscript Published on 29 August 2019 | PP: 245-248 | Volume-8 Issue-2S5 July 2019 | Retrieval Number: B10510682S519/2019©BEIESP | DOI: 10.35940/ijrte.B1051.0782S519
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: In this work, the researcher presents War Simulation through virtual reality. Through the work, the researcher tries to create a tactical war kind off a simulation that will not only be beneficial to train the military personnel but also combine with the Virtual Reality in order to give an experience that will help the Indian personnel to be trained in a better way. The researcher takes into account the simulation process that is being used throughout the world and follows the steps of various already constructed simulations with added advantages and upgrades. This work shall discuss the technical aspects of the construction of the simulation while also taking into account the amount that will be used in building the simulation. By combining the elements of a serious game and combine them with Virtual reality, the simulation provides a very immersive experience that will be used to help the soldiers in a more virtual way. While starting to create the simulation the researcher takes into account the various necessities that will be used to create the simulation. There will be different multiplayer aspects that will be used in this simulation. A detailed explanation will be provided for various topics.
Keywords: Virtual Reality (VR), Photon Unity Network (PUN), Remote Procedure Calls (RPCs).
Scope of the Article: Virtual Reality