Aurora Retrive – An Augmented Reality Game using Real World Maps
Anupama.C.G1, Gobinath.V2, Satyajit Vijay Patil V3
1Anupama.C.G, Assistant Professor, Department of Software Engineering, SRMIST, Chennai (Tamil Nadu), India.
2Gobinath.V, SRMIST, Chennai (Tamil Nadu), India.
3Satyajit Vijay Patil V, SRMIST, Chennai (Tamil Nadu), India.
Manuscript received on 03 July 2019 | Revised Manuscript received on 13 August 2019 | Manuscript Published on 27 August 2019 | PP: 240-243 | Volume-8 Issue-2S4 July 2019 | Retrieval Number: B10440782S419/2019©BEIESP | DOI: 10.35940/ijrte.B1044.0782S419
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: The game developed uses real world map data to generate real world 3D environment in Augmented Reality (AR). This Real world Game developed represents a way of technology implemented in augmented reality which is used to play Multi player Role Play Game (RPG). The game can be played on two different modes like role playing or multi-player mode. This game system is made as multiplayer game on a role playing environment for specific player, in which every player has their own role playing in it. The entire real world game environment is loaded in AR on any of the object that acts as the marker in the real world environment. This game system is developed using the UNITY game engine for creating game environment and the environment itself is created using real world data obtained using Map box. Vuforia studio frame work is used for implementation of game environment in AR. C# programming language is used to program game play actions and environment generations and modifications in runtime.
Keywords: Augmented Reality, Real World Map Data, Multiplayer RPG, Ray Casting.
Scope of the Article: Augmented Reality