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Design of Learning Media Graphic Design through Android Technology-Based
Asrul Huda1, Nelda Azhar2, Almasri3, Radinal Fadli4

1Asrul Huda, Universitas Negeri Padang.
2Nelda Azhar, Universitas Negeri Padang.
3Almasri, Universitas Negeri Padang, Almasri.
4Radinal Fadli, Universitas Negeri Padang.
Manuscript received on 25 June 2019 | Revised Manuscript received on 08 July 2019 | Manuscript Published on 17 July 2019 | PP: 254-258 | Volume-8 Issue-2S July 2019 | Retrieval Number: B10360782S19/2019©BEIESP
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Based on observations implementation of learning Graphic Design indicated only limited by using print module media, with lecture methods and guided practice and have not used learning media with android technology. This study purpose to improve student learning by: (1) Producing learning media Graphic Design based through Android Technology. (2) Producing Graphic Design learning media through Android Technology -based that valid in Informatics Engineering Education Study Program, Faculty of Engineering, Padang State University. This research is a Research and Development Research. This study refers to design of development research with 4D development model. This 4D model consists of 4 stages, namely, Define, Design, Develop, and Disseminate. Validity test analysis applied by using validity coefficients Akik v. The results of this research are learning Graphic Design through Androidtechnology -basedthat valid with validity value 0.835 for media aspects and 0.863 for material aspects. The result is developed media is state valid so that it can be used for learning graphic design in Informatics Engineering Education Study Program, Faculty of Engineering, Padang State University.
Keywords: Graphic Design; Android Technology; Learning Media.
Scope of the Article: Computer Graphics, Simulation, and Modelling