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Implementation of a Game Based Learning Model using Sequence Square Box (SSB) Technique
Karthik T S1, Senthamil Selvi S2

Karthik T S, Department of ECE, Aditya Engineering College, Surampalem, India. Senthamil Selvi S, Department of Mathematics, Thiru. A. Govindasamy Government Arts College, Tindivanam, India.
Manuscript received on 13 August 2019. | Revised Manuscript received on 18 August 2019. | Manuscript published on 30 September 2019. | PP: 5697-5699 | Volume-8 Issue-3 September 2019 | Retrieval Number: B2491078219/2019©BEIESP | DOI: 10.35940/ijrte.B2491.098319
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© The Authors. Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC-BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: This paper presents the systemic approach to education and educational innovation practices. A new approach and alternate view of game model used to customize learning experiences. It uses intelligent data, analysis models to find how the students learn and improve on their experience. The way of teaching aims to deploy the animations and easy way of understanding the concepts through game based learning. The main aim is to design interactive tool usage for simplicity and less complexity. The proposed gaming strategy is deployed for the purpose of easy way of understanding to arrange in ordered fashion called Sequencer Square Box technique. Using this technique, players or learners can have the ability to find, share the information through friends. They can easily explore, collaborate their ideas and progress towards multiple literacies in any domains and readiness to build any challenges in future.
Keywords: Game Based learning, Computation, Intelligent Data Tool.

Scope of the Article:
Computational Techniques in Civil Engineering